Catalog Search Results
Author
Publisher
linkedin.com
Pub. Date
2019.
Language
English
Description
Learn how to enhance your real-time architectural visualization projects by creating cinematics in Unreal.
Cinematics allow artists to highlight key components of a design to tell the story of a home or building concept. As these sequences allow you to quickly show clients what you've been working on—or show off key areas of a project that might otherwise go unnoticed—cinematics are a critical component of any architectural presentation. Unreal...
Author
Publisher
linkedin.com
Pub. Date
2014.
Language
English
Description
Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics—defining UVW space and coordinates—and introduces the...
Author
Publisher
linkedin.com
Pub. Date
2019.
Language
English
Description
Learn how to create and optimize materials for architectural visualization in Unreal Engine. Explore the benefits and drawbacks of some of the most popular visualization workflows.
Learn how to create and optimize materials for architectural visualization in Unreal Engine. In this course, join instructor Joel Bradley as he explores the benefits and drawbacks of some of the most popular visualization workflows, sharing techniques that can help you...
Author
Publisher
linkedin.com
Pub. Date
2020.
Language
English
Description
Learn how to use Adobe Substance Designer to convert a photoreal image into a stylized, non-photoreal material for use inside a visualization project.
See how to create a stylized, non-photoreal version—such as a cartoon outline—of an existing, realistic-looking material using Substance Designer, part of the Substance suite from Adobe. Instructor Joel Bradley walks through the material creation process from start to finish, beginning with choosing...
Author
Publisher
linkedin.com
Pub. Date
2018.
Language
English
Description
Learn how to create 3D textures with Substance Designer 2018. Find out how to use the atomic nodes, graphs, and functions to generate texture maps for game engines like Unreal 4.
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training course. Instructor Joel Bradley begins with an overview of a prebuilt Substance graph, demonstrating...
Author
Publisher
linkedin.com
Pub. Date
2014.
Language
English
Description
Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
Learn how to create realistic garments and fabrics, from T-shirts to tablecloths, with Blender. Join author Joel Bradley as he shows how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene. First, he helps you prepare for cloth simulation by understanding...
Author
Publisher
linkedin.com
Pub. Date
2018.
Language
English
Description
Learn how to make and manipulate product visualizations using Unreal Engine. Learn about importing geometry, adjusting light settings, creating materials, and building cinematics.
Visualizing products before building provides the opportunity to design, iterate, and sell without the cost and commitment of creating a physical object. In this course Joel Bradley shares best practices and techniques for using Unreal Engine to create and manipulate visualization...
Author
Publisher
linkedin.com
Pub. Date
2020.
Language
English
Description
Explore the essential post processing tools and techniques you need to take your finished scene to the next level of realism.
By mastering the post processing effects in Unreal, artists can have total control over the look and feel of their final scene. In this course, join instructor Joel Bradley as he goes over the essential tools and techniques you need to take your finished scene to the next level of realism. Learn how to add imperfections to...
Author
Publisher
linkedin.com
Pub. Date
2018.
Language
English
Description
Learn how to use Substance Designer to create interactive product visualizations that allow clients to change surface details on the fly.
Substance Designer is a great tool for creating interactive product visualizations. Using its real-time 3D View, you can change the look of a product on the fly, allowing clients to visualize different manufacturing options. This training course shows how to use Substance Designer to set up a flexible product with...
Author
Publisher
linkedin.com
Pub. Date
2020.
Language
English
Description
Discover how to create 3D textures with Substance Designer 2020. Find out how to use the atomic nodes, graphs, and other features to generate texture maps for game engines.
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This course was designed to give texture artists a complete overview of the Substance Designer 2020 application. If you're new to the field, this course can help you quickly start...
Author
Publisher
linkedin.com
Pub. Date
2017.
Language
English
Description
Learn tools and techniques to model hard surface objects as quickly and efficiently as possible with 3ds Max.
Hard surface modeling is all about designing man-made objects: machines, vehicles, tools, weapons, and so on. Because the edges and angles are distinct and the surfaces are typically smooth, there are many opportunities to use 3ds Max's built-in tools to make your modeling process more efficient. 3ds Max: Hard Surface Modeling Basics helps...
Author
Publisher
linkedin.com
Pub. Date
2021.
Language
English
Description
Learn how to create a photorealistic material in Substance Painter, a real-time 3D painting tool that allows visual artists to create detailed materials.
Substance Painter is a real-time 3D painting tool that allows visual artists to create incredibly detailed materials for use in product visualization, architectural visualization, VFX, and animation. In this course, instructor Joel Bradley shows you how to create a photorealistic material that will...
Author
Publisher
linkedin.com
Pub. Date
2022.
Language
English
Description
Learn about the benefits of using terrains to improve both the visual and playability aspects of your games.
There are many reasons that you might want to take the time and effort to design terrains in your games. In this course, Joel Bradley illustrates the many benefits of using terrain in games and why having the concepts and background information on terrains can only aid you in your creation of useful landscapes for both the visual and playability...
Author
Publisher
linkedin.com
Pub. Date
2020.
Language
English
Description
This course shows four examples of how to add interactive elements to architectural visualization designs using Unreal Engine.
Architectural visualization renderings allow designers to create amazingly detailed virtual building models, and make the designer-client interaction much easier than in the days of hand-drawn designs. As technology catches up with imagination, it’s now possible to generate extremely detailed interactive architectural visualizations,...
Author
Publisher
linkedin.com
Pub. Date
2017.
Language
English
Description
Learn how to model low-polygon assets for games. This step-by-step course shows how using 3ds Max.
Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process—using 3ds Max—of modeling a low-poly asset for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a...
Author
Publisher
linkedin.com
Pub. Date
2021.
Language
English
Description
Learn why landscapes or terrains are important on visualization projects and discover the concepts behind terrain objects in Unreal Engine.
Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our...
Author
Publisher
linkedin.com
Pub. Date
2021.
Language
English
Description
Learn how to use templates to make your workflow in Unreal much simpler, so you can get into creating faster.
Starting a new project in Unreal can be an intimidating process. There are a lot of settings that need to be just right for your scene to work correctly and look great. What if you didn't have to start from scratch each time? In this course, instructor Brian Bradley shows you how to create project templates that will make your workflow much...
Author
Publisher
linkedin.com
Pub. Date
2017.
Language
English
Description
Learn to use Unreal Engine Blueprints to add camera shake and sway to first-person games and build a more immersive player experience.
A swaying or bobbing motion that accompanies players as they walk a level can help add immersion to any game. This course gives the up-and-coming game maker everything needed to implement this common game mechanic inside Unreal Engine 4. The technique relies on Blueprints, the node-based scripting system in Unreal....
Author
Publisher
linkedin.com
Pub. Date
2017.
Language
English
Description
Learn how to use the UVW mapping tools in 3ds Max 2018 to map 3D models for texturing.
UVW mapping is a coordinate mapping technique that enables artists to project 2D textures onto the surfaces of 3D objects. It's a key skill for all areas of the 3D industry, including film, gaming, and visualization. This course helps designers map geometry in preparation for texturing, using the powerful UVW mapping feature set in 3ds Max 2018, including the UVW...
Author
Publisher
linkedin.com
Pub. Date
2016.
Language
English
Description
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
Substance Painter is shaking up the asset development workflow in the 3D game industry. To introduce users to the tools and techniques in Substance Painter, Joel Bradley introduces another fun, basic project that starts with an existing model from 3ds Max and ends with a completely textured asset...
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